OpenGL and graphics basics

OpenGL and graphics basics

Here i will put the explanations of some basic terms about opengl basics that you will always encounter while reading any opengl blog or tutorial.

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OpenGL Blending

OpenGL Blending

BLENDING WITH OPENGL

You’ve already learned that OpenGL rendering places color values in the color buffer under normal circumstances. You also learned that depth values for each fragment are also placed in the depth buffer. When depth testing is turned off (disabled), new color values simply overwrite any other values already present in the color buffer. When depth testing is turned on (enabled), new color fragments replace an existing fragment only Continue reading “OpenGL Blending”